Build Bridge
Build Bridge is a simple Windows App that I created to solve a few problems in my build/delivery workflow:
- keeping things organized (where do I put every build? My usual answer was: Desktop. Then I ended up with floating “Windows” folders all over it, ugh)
- avoid lots of context switching when I needed to bring those builds to a store
- keep my configuration somewhere reliable (vdf files, command line tools like steamcmd and their arguments, my Itch game identifier, my Steam APP ID, and so on…)
Running The App
Extract the BuildBridge app from the archive and run BuildBridge(.exe).
Prerequisites
Building
- Unreal Engine. Hopefully if you’re making a game in Unreal this step should be self-realizing. Build Bridge uses RunUAT to build your project.
Publishing
For Steam:
- SteamCMD
- SteamGuard: you will have to authorize publishing the build from your phone on each upload (see Publishing Details).
- An APP ID and Depot ID ready for publishing.
For Itch:
- butler: this command line tool is used to manage uploads.
- A valid Itch API KEY for butler to use.
- Your project page ready on Itch.
Contact
Questions? Feedback? Bug?
- On Itch: you can leave me a comment!
- On GitHub Issues: create a new issue or comment on an existing one.